I began my creating my ride layout on 3ds max, once i had completed this i straight away realiesed that with the effect i was going for my track would be way to long it would take over 3 minutes for the ride to be complete, i could speed up the cart but from my experience Ghost rides are generally slow and it is more about the surroundings than the speed. So i therefore reduce the length of my track so the ride would last just under a minute, i then set about designing my cart. When i was younger i played a game called Rollercoaster Tycoon, and decided to model my cart to a similiar of the ghost rides within the game nothing to over the top just a good shape and colour. Here is the result of my finished cart
Thursday, 17 February 2011
Ghost Ride Continued
As Ive begun working on my Ghost ride it has become quite clear that my initial idea of a Jack the Riper based ride won't be achievable by someone as inexperienced with the 3ds max software as me, therefore i have taken my idea down a notch and i plan to do a Ghost Ride based on one i experienced at Chessington World of Adventures, this ride was very stereotypical, it had ghosts scary music, fog, creaking noises etc. i believe that when it comes to creating my ride that this will be a more realistic idea and with the right sfx and music i think i will work well.
I began my creating my ride layout on 3ds max, once i had completed this i straight away realiesed that with the effect i was going for my track would be way to long it would take over 3 minutes for the ride to be complete, i could speed up the cart but from my experience Ghost rides are generally slow and it is more about the surroundings than the speed. So i therefore reduce the length of my track so the ride would last just under a minute, i then set about designing my cart. When i was younger i played a game called Rollercoaster Tycoon, and decided to model my cart to a similiar of the ghost rides within the game nothing to over the top just a good shape and colour. Here is the result of my finished cart
Now that i had my cart and the layout of my track i set about adding walls into the scene so as to break up the ride. With these completed i added a material of an old stone wall to them to finish the look.
I began my creating my ride layout on 3ds max, once i had completed this i straight away realiesed that with the effect i was going for my track would be way to long it would take over 3 minutes for the ride to be complete, i could speed up the cart but from my experience Ghost rides are generally slow and it is more about the surroundings than the speed. So i therefore reduce the length of my track so the ride would last just under a minute, i then set about designing my cart. When i was younger i played a game called Rollercoaster Tycoon, and decided to model my cart to a similiar of the ghost rides within the game nothing to over the top just a good shape and colour. Here is the result of my finished cart
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment