Friday, 28 October 2011

Friday 29th DP3 Feedback.

Today i pitched my final idea for my DP3 project, everyone seemed to like the idea and how i had gone about it, but one criticism was that is was too long and for the number of shots i had story boarded to get them all into 30 seconds would be a squeeze. So instead i was told to go through it again and maybe finish it early giving it the same affect or changing the ending slightly.
           The session was very useful and gave me some good ideas of now to change my idea for the better which is what i plan to do now.

Thursday 27th seminar session.

Today we had a seminar with Jools and we were given three tasks to complete within the three hours.

To start with we were told to film something protraying a metaphor inside and outside, not neccesarilly the same metaphor. For our inside shots we decided to use camera angles in order to show a sense of dominance, therefore we did a low shot looking up at Chris to show his authority and a high looking down shot of Sam to show his infeariority. After this we went outside and simply want to show a metaphor of being trapped or not free so we filmed James behind some bars for ten seconds.
          With this task we could of taken more time framing the shots and getting the lighting right but overall they worked quite well.

The second task we had was to film the same subject with a three point lighting setup, then remove both lights one at a time and try to get the same effect on the subject, it was clear that this was extremely hard with the equipment we had, with the use of reflectors it might of been possible, but nonetheless is was a good learning experience when it comes to lighting.

finally we were asked to film an interview on the go, we were very rushed when we came to do this, and took our first shot of James walking and tessa interviewing him in a paparazzi style while Chris filmed, this shot was poorly framed and to close to James, with more care it could of been made to look very good.




Final Idea Storyboard

Here's he storyboard for my final idea.











Language of Film Cont'd

Screen Direction: Logic to the way we watch a film, director will need to take many shot types into account in order to enhance the viewers perception of the film and give the meaning he wants these include: Pan, Tilt, Track, Elevate etc.

When shooting the director must make sure that screen direction is correct, so if your following a character and they exit a camera on the right the next shot they must enter from the left. When filmimg always plan the shots you are going to do and make sure they follow the rules of screen direction and if not structure in the shots in a way to compensate.

Cutting on Action:
"Cutting on action is one of the best ways to maintain the feeling of movement through time and maintaining screen direction and continuity. When editing, it is always best to cut as the talent does something - not as they are getting ready to do something or have already finished the action. If they are sitting, make the cut as they are on their way down, not while they are still standing. Cutting on the action will also hide the cut because the movement of your talent will distract the viewer from the hard cut. Cutting on action also lets you do a very interesting thing called a parallel cut. This is a cut between two similar actions yet involves two different subjects in two different places. For instance, say your subject is a boyfriend going to meet his girlfriend. He walks through a door; she gets into an elevator. You shoot him from the left and her from the right to give the feeling that they are moving towards each other. Cutting as he opens his door and her elevator door closes gives you two similar actions and speeds the action along. The 180 Rule, screen direction and cutting on action work together to bring these two together!"

180 Degree Rule:
This rule constitutes to when film say two characters talking to each and when thinking you must imagined that there is a a line through the two characters you must always stay this side of the characters when filming so not to ruining the continuity, the only time you can cross this line is if the camera physically is shown to move over it e.g. a tracking shot.

Zolly Shot:
These allow you to realise the importance of something that the character has realised, it is done by panning in and zooming out on the characters face at the same time.

Feedback for DP3 ideas.

On Friday i had to present my ideas for DP3 to Jools and the group. I started my pitch with my idea around the choose freedom concept. My first idea was to do with video games and the idea was to show someone choosing a game called freedom and then playing that game on his console, the feedback for this was mixed, many said they liked the idea and the concept but said it didnt really show a freedom from consumerism it rather promoted it, and therefore an action to take for this idea was to change it so it would clearly show a freedom from consumerism.

My second idea also was along the gaming side of consumerism but this time instead the character within would be relentlessly playing video games all day and all night in the darkness of his room, i had planned to show the characters health detierating and junk food boxes piling up, eventually a concerned unknown outsider will burst into his room draw back the curtains and the slogan choose freedom will read on the window panes. This idea got generally positive reviews due to the real sense of choosing freedom and also many said that i would be able to do very interesting things with lighting.

My third idea was to have the character internet shopping buying lots of items, tv's, games, DVD's etc. on each page he looks at will be a advert for a product called freedom and eventually his consumer brain will buy it and his computer will turn off therefore he has chosen his freedom. There were mixed feedback ideas for this many thought it would be to hard to do without showing internet logos and product logos, and many thought it needed further development.

From the feedback it was clear that i needed to storyboard all my ideas in detail, and make it clear how i would shoot each idea. I have decided that i will make my second idea into my film for the DP3 project, because i believe this will give the clearest message and i will be able to some very interesting things with that idea.