Having had a seminar with Deborah on Friday and discussing a lot more as a group about how we want to shoot our film, locations, characters etc.. We have decided to change fro the original script slightly, we want to make our film a sort of physiological thriller, Agnew instead of doing nothing prior to meeting Monty we are going to have a setting the scene montage, Agnew is going to be preparing a romantic meal for his girlfriend, we plan to used enhanced sounds and quick cuts to make this effective, we are also going to cut back and forth between the two before they meet however at the moment we are unsure of how we are going to introduce Monty. These cuts will continue until Moth arrives at Agnew's door here, like the script Monty will enter but unlike the script he will begin to help himself to the food Agnew has prepared.
For this to be successful i feel we will need to find a convincing character to play Monty someone who could do anything and who is able to really build the tension in order to convince the audience that he could be a psychopath. This is the idea we have decided to go with and now we just need to get all the little details into place, find a location and do some practice shoots.
This is one clip i found from Sexy Beast, and this is the sort of relationship that we want between the charcters, one is clearly in control and superior while the other is terrified in his own home.
Monday, 21 February 2011
Thursday, 17 February 2011
Film: Herds
For the film project we have been asked to create a film around a pre-written script. We were split into groups and told what script we would be doing, our group was given Herds and to sum up it tells the story of Monty who enters Agnew's house/flat as if invited makes himself a sandwich and leaves. Whether Monty is a free loader, lonely or was invited by Agnew's flat mates we don't no but as a group we have been tasked to create a short film around this concept.
We briefly spoke today about each others ideas where we might shoot and who would star as our actors, not in very much detail just as an overview, the more advanced decisions will come in later weeks once we have had time to decided and plan exactly what we are going to do. As well as this we decided the roles fro everyone i the group and i was given the role of director, this pretty much sums up our first day of film. Phil gave us a task to come up with some images/sounds for tomorrow which we feel relates t our script.
We briefly spoke today about each others ideas where we might shoot and who would star as our actors, not in very much detail just as an overview, the more advanced decisions will come in later weeks once we have had time to decided and plan exactly what we are going to do. As well as this we decided the roles fro everyone i the group and i was given the role of director, this pretty much sums up our first day of film. Phil gave us a task to come up with some images/sounds for tomorrow which we feel relates t our script.
Ghost Ride Continued
By now i had created my cart the route and the structure of my ghost ride, now i set about creating the scare scenes as well as making the finishing touches such as sound effects and music.
I began by adding the camera to my ride this would allow me to revert to the viewers perspective so i could see how the ride would look from there position, from here i went step by step through the course of the ride designing the scare scenes and the surroundings as i went. I had previously brainstormed ideas so i knew exactly what i wanted to do during the ride.
The way i created my scare scenes and environment was to open up an extra tab of 3s max and do all my creating in that i found the easier because the rest of my design would not get in the way, here i designed the tree's that are throughout my animation as well as the tunnel, portcullis, spears and the scary face.
From here i set about animating my ride and added in all of these items and starting with the spears. I wanted to have my Ghost ride quite balanced so there would be scares throughout rather than just as the start and end or only in the middle, this i believe would leave the viewer unaware and nervous about what was to come.
For me this was the most time consuming part of the Virtual Environments pathway, and although i was very tedious at times it was great to see the overall finished product, after adding in lights and most importantly the music and sounds effects this is the screenshot of the finished product.
I began by adding the camera to my ride this would allow me to revert to the viewers perspective so i could see how the ride would look from there position, from here i went step by step through the course of the ride designing the scare scenes and the surroundings as i went. I had previously brainstormed ideas so i knew exactly what i wanted to do during the ride.
The way i created my scare scenes and environment was to open up an extra tab of 3s max and do all my creating in that i found the easier because the rest of my design would not get in the way, here i designed the tree's that are throughout my animation as well as the tunnel, portcullis, spears and the scary face.
From here i set about animating my ride and added in all of these items and starting with the spears. I wanted to have my Ghost ride quite balanced so there would be scares throughout rather than just as the start and end or only in the middle, this i believe would leave the viewer unaware and nervous about what was to come.
For me this was the most time consuming part of the Virtual Environments pathway, and although i was very tedious at times it was great to see the overall finished product, after adding in lights and most importantly the music and sounds effects this is the screenshot of the finished product.
Ghost Ride Continued
As Ive begun working on my Ghost ride it has become quite clear that my initial idea of a Jack the Riper based ride won't be achievable by someone as inexperienced with the 3ds max software as me, therefore i have taken my idea down a notch and i plan to do a Ghost Ride based on one i experienced at Chessington World of Adventures, this ride was very stereotypical, it had ghosts scary music, fog, creaking noises etc. i believe that when it comes to creating my ride that this will be a more realistic idea and with the right sfx and music i think i will work well.
I began my creating my ride layout on 3ds max, once i had completed this i straight away realiesed that with the effect i was going for my track would be way to long it would take over 3 minutes for the ride to be complete, i could speed up the cart but from my experience Ghost rides are generally slow and it is more about the surroundings than the speed. So i therefore reduce the length of my track so the ride would last just under a minute, i then set about designing my cart. When i was younger i played a game called Rollercoaster Tycoon, and decided to model my cart to a similiar of the ghost rides within the game nothing to over the top just a good shape and colour. Here is the result of my finished cart
Now that i had my cart and the layout of my track i set about adding walls into the scene so as to break up the ride. With these completed i added a material of an old stone wall to them to finish the look.
I began my creating my ride layout on 3ds max, once i had completed this i straight away realiesed that with the effect i was going for my track would be way to long it would take over 3 minutes for the ride to be complete, i could speed up the cart but from my experience Ghost rides are generally slow and it is more about the surroundings than the speed. So i therefore reduce the length of my track so the ride would last just under a minute, i then set about designing my cart. When i was younger i played a game called Rollercoaster Tycoon, and decided to model my cart to a similiar of the ghost rides within the game nothing to over the top just a good shape and colour. Here is the result of my finished cart
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